From the very opening moments of being unmasked, I felt the brush of a cloth come off my forehead, as the light of sun blinded me for only a few seconds while acclimating myself with my surroundings. ![]() The haptic technology that was first introduced within the revolutionary PlayStation Dualsense has been redesigned for PSVR2’s respective hardware and controls, with incredible sound and vibration delivery to match the action experienced. ![]() I’ve never seen such an adventure title that delivers so much potential, unique content and feels like an interactive virtual AAA game. The thirteen hour campaign experience delivers some of the best I’ve ever come by in VR, and this is by ways of the first PSVR and Meta Quest 2 by first hand comparisons. However, the amount of actual gameplay given within the campaign is quite hefty considering the title is designed for virtual reality. There are interactive cinematics that plant you on the spot with returning characters which give you certain instructions to follow, but the path taken in Call of the Mountain is quite linear by comparison given constraints the title entails. ![]() While Horizon titles follow a lofty story structure towards its respective campaigns, Call of the Mountain’s primary focus relays a distinct gameplay loop delivery due to its virtual nature.
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